Today in Games in Community, we were able to play test the games that we have been designing all semester. Overall, I think the class came up with some pretty cool games. The game that Gabe and worked on ended up being really successful and fun. Our game features a solar system in which players make an effort to conquer as many planets as they can. The catch to our game, is that the rings that the planets are on rotate throughout the game, changing the shape of the board. Gabe and I plan on possibly emailing one of the game designers that we spoke to during the semester to learn how to publish a game. (Maybe that's a lofty goal, but hey, it could happen.)
Overall, I felt like I left the class with a much more positive view on game playing. While I learned how to play a lot of new games, I think the true value of the course was learning the art of engaging with others and teaching new games to new people. I was also fascinated by the some of the speakers and I enjoyed learning about the game-making process.
I certainly hope that this class will continue in future years. It was definitely worth my time and I honestly feel like I left with valuable things (such as designing the next big game of our generation).
Games in Community
Wednesday, January 29, 2014
Sunday, January 26, 2014
Day 12: Werewolf
Class on Friday was a little bit different than normal. We began class with a Skype session with the designer of the game Fleet. I think this game designer was my favorite speaker that we have had thus far in the class. I think the insight he gave for future games was the most interesting and most relevant to the class. I thought what he said about "the next great game mechanic" was interesting and intriguing. Also, the points he made about randomness and luck in games was cool too. He claimed that luck is good, as long as players can decide how to manage their role in the game as a result of the luck. He prefers (as do I) games that require skill more than luck.
After the speaker, we all got to play Werewolf, a mafia variant. The class was divided into two large groups to play the game. In the first game, I was a villager. I think a good strategy as a villager near the beginning of the game is to jump on board with a random accusation. It is important to observe how the accused reacts and how other citizens react as well. After a few rounds, we had eliminated a few villagers and two werewolves. In the end, there were three villagers and one werewolf remaining. I am proud to say that the villagers made the right choice and we won the game!
The second game did not go nearly as well for me.. I was killed immediately.
After the speaker, we all got to play Werewolf, a mafia variant. The class was divided into two large groups to play the game. In the first game, I was a villager. I think a good strategy as a villager near the beginning of the game is to jump on board with a random accusation. It is important to observe how the accused reacts and how other citizens react as well. After a few rounds, we had eliminated a few villagers and two werewolves. In the end, there were three villagers and one werewolf remaining. I am proud to say that the villagers made the right choice and we won the game!
The second game did not go nearly as well for me.. I was killed immediately.
Friday, January 24, 2014
Day 11: King of Tokyo
Thursday, I taught a new game called King of Tokyo. I hadn't heard of this game before last week, so I was glad to teach and play a new game. King of Tokyo is a dice rolling game similar to Yahtzee. Players roll dice to earn points and attack other players (the monsters). The beauty of this game is that it could be played with players of all ages and there isn't much strategy involved. And it can be fun even if you are losing (at least I thought so).
In other news, Gabe and I have finished our game (titled: Orbit) and are planning on making a test run of it this weekend. We are both really happy with the production value of the game. The pieces are all color coordinated and look somewhat professional (at least for a prototype). Our game should be a fun one to play on Monday/Tuesday.
In other news, Gabe and I have finished our game (titled: Orbit) and are planning on making a test run of it this weekend. We are both really happy with the production value of the game. The pieces are all color coordinated and look somewhat professional (at least for a prototype). Our game should be a fun one to play on Monday/Tuesday.
Thursday, January 23, 2014
Day 10: Carcassonne
Wednesday, I played a fantastic new game (at least it is new to me) called Carcassonne. The game mechanics are relatively simple for this game. Players flip over tiles containing sections of roads and castles trying to extend roads and build castles for points. The player with the most points after all of the tiles have been flipped wins. This was an excellent game using spacial reasoning skills that I was good at. Blokus is a game that appears to require great spacial reasoning skills, but I think success in Blokus is far more dependent on other players actions than one's own ability. In Carcassonne however, I feel that a large part of the success is due to spacial reasoning and the ability to visualize future "boards."
The second new game Wednesday was a popular card game called Bohnanza. The objective of this game is to to acquire points by harvesting beans. The player with the most points after going through the deck of cards three times is the winner. The unique aspect to this card game is that you have to play cards in the order that you pick them up. After discussion, we think this was a rule that was added to avoid the game from becoming far too easy.
Both games Wednesday rank among my favorite games from the class. Especially Carcassonne. That game was awesome.
The second new game Wednesday was a popular card game called Bohnanza. The objective of this game is to to acquire points by harvesting beans. The player with the most points after going through the deck of cards three times is the winner. The unique aspect to this card game is that you have to play cards in the order that you pick them up. After discussion, we think this was a rule that was added to avoid the game from becoming far too easy.
Both games Wednesday rank among my favorite games from the class. Especially Carcassonne. That game was awesome.
Wednesday, January 22, 2014
Day 9: Amazonas
Tuesday, I played a new game called Amazonas. Amazonas is a game that is similar to ticket to ride. Players work to build properties around the amazon river, collecting points along the way. I liked the simplicity of the game as well as how fair it was to all players. All players are at an equal playing field. The downside to the game is that victory points are clearly visible to all players, with no element of surprise. Thus, when the game nears its end, everyone knows who the winner is going to be.
Overall, I enjoyed playing Amazonas. Although, of all of the games that I have played, I think that Settlers might still be my favorite (even though I'm not too good at it).
Overall, I enjoyed playing Amazonas. Although, of all of the games that I have played, I think that Settlers might still be my favorite (even though I'm not too good at it).
Monday, January 20, 2014
Day 8: Cooperation Games
Today in class, we all played cooperative games in groups. I signed up to play in the Pandemic group, which I have previously played. Pandemic involves the players working as a team to cure the world of disease. The game is relatively short, allowing us to play more than one game. We only won the second game. A flaw in Pandemic is that a large part of the success in the game is determined by the cards that are drawn. The end of cooperative games can also feel anticlimactic, without a single winner. I think I prefer team games or individual games rather than cooperative games.
Self Assessment on Teaching a Game:
Overall, I think I did a nice job teaching my group how to play Blokus. What worked especially well, was letting the players figure out a lot of the game techniques themselves. Blokus, however, is a fairly simple game that can be explained in a minute or two, so my job was pretty easy.
If I want to improve, I think I need to step back a little more from the game, and let the players figure out more on there own. Otherwise they are at risk of cognitive overload. I probably shared more strategy than was effective. At some point, players need to discover strategy for themselves if they are truly to understand it.
My approach to gaming has not changed too much as a result of teaching the games. Although, I do enjoy more games than I did before the class began. I now enjoy games like Euchre and Settlers, games that I was not a huge fan of before the class. I think I learned that I shouldn't rule out a game after a single attempt at playing.
Self Assessment on Teaching a Game:
Overall, I think I did a nice job teaching my group how to play Blokus. What worked especially well, was letting the players figure out a lot of the game techniques themselves. Blokus, however, is a fairly simple game that can be explained in a minute or two, so my job was pretty easy.
If I want to improve, I think I need to step back a little more from the game, and let the players figure out more on there own. Otherwise they are at risk of cognitive overload. I probably shared more strategy than was effective. At some point, players need to discover strategy for themselves if they are truly to understand it.
My approach to gaming has not changed too much as a result of teaching the games. Although, I do enjoy more games than I did before the class began. I now enjoy games like Euchre and Settlers, games that I was not a huge fan of before the class. I think I learned that I shouldn't rule out a game after a single attempt at playing.
Sunday, January 19, 2014
Day 7: Cuarenta
Friday, we continued playing the card game that Curt taught us, Cuarenta. My partner and I quickly lost the first game, eliminating us from the tournament. In the end, I think that Cuarenta is not the card game for me. While I feel like I understand a bit of strategy to the game, I think there is too much luck involved to be truly an excellent game. I greatly prefer euchre.
The second half of class was interesting, featuring Curt's friend giving a presentation on gaming. I learned a few new terms about games (i.e. perfect information games) that I am glad to know. While his presentation was interesting, I feel that it went a little too long near the end. I was losing interest in him explaining parts of games that I had never heard of, thus had no frame of reference to think about the game. I wish the presentation had ended a bit earlier.
The second half of class was interesting, featuring Curt's friend giving a presentation on gaming. I learned a few new terms about games (i.e. perfect information games) that I am glad to know. While his presentation was interesting, I feel that it went a little too long near the end. I was losing interest in him explaining parts of games that I had never heard of, thus had no frame of reference to think about the game. I wish the presentation had ended a bit earlier.
Subscribe to:
Comments (Atom)