Sunday, January 26, 2014

Day 12: Werewolf

Class on Friday was a little bit different than normal.  We began class with a Skype session with the designer of the game Fleet.  I think this game designer was my favorite speaker that we have had thus far in the class.  I think the insight he gave for future games was the most interesting and most relevant to the class.  I thought what he said about "the next great game mechanic" was interesting and intriguing.  Also, the points he made about randomness and luck in games was cool too.  He claimed that luck is good, as long as players can decide how to manage their role in the game as a result of the luck.  He prefers (as do I) games that require skill more than luck.

After the speaker, we all got to play Werewolf, a mafia variant.  The class was divided into two large groups to play the game.  In the first game, I was a villager.  I think a good strategy as a villager near the beginning of the game is to jump on board with a random accusation.  It is important to observe how the accused reacts and how other citizens react as well.  After a few rounds, we had eliminated a few villagers and two werewolves.  In the end, there were three villagers and one werewolf remaining.  I am proud to say that the villagers made the right choice and we won the game!

The second game did not go nearly as well for me.. I was killed immediately.


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