Today, we held a discussion with two game designers. I felt like I learned a lot about the game making process that hadn't really occurred to me in the past. I didn't realize how often game designers intentionally borrow ideas from other games. I suppose that process is how a lot of popular games evolve from other games. This also allows for "house rules" to evolve into a brand new game.
After the discussion, I enjoyed playing the game that one of the designers created. The premise was simple enough. The player gets to be the lava in a city. After playing a few rounds, the strategy of the game became evident enough and the overall play got more fun and easy to understand. I quite liked the uniqueness of the game, and also the similarities to many strategy-based games.
The highlight of class was coming up with a breakthrough in the game that my partner, Gabe Hoekstra, and I will be making. Roughly speaking, the game will be similar to both Settlers of Catan and Risk. The game will be centered around space exploration and conquest. Today, we learned about the process of testing out a game and the importance it holds in game design. I would write more, but I have more game designing to do.
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