Thursday, January 23, 2014

Day 10: Carcassonne

Wednesday, I played a fantastic new game (at least it is new to me) called Carcassonne.  The game mechanics are relatively simple for this game.  Players flip over tiles containing sections of roads and castles trying to extend roads and build castles for points.  The player with the most points after all of the tiles have been flipped wins.  This was an excellent game using spacial reasoning skills that I was good at.  Blokus is a game that appears to require great spacial reasoning skills, but I think success in Blokus is far more dependent on other players actions than one's own ability.  In Carcassonne however, I feel that a large part of the success is due to spacial reasoning and the ability to visualize future "boards."

The second new game Wednesday was a popular card game called Bohnanza.  The objective of this game is to to acquire points by harvesting beans.  The player with the most points after going through the deck of cards three times is the winner.  The unique aspect to this card game is that you have to play cards in the order that you pick them up.  After discussion, we think this was a rule that was added to avoid the game from becoming far too easy.

Both games Wednesday rank among my favorite games from the class.  Especially Carcassonne.  That game was awesome.

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